Get a little gold is an idle game by The Gamest Studio. Unlike most games in idle/clicker genre Get A Little Gold offers absolutely new and unique prestige system. Complete challenges to receive powerful artifacts and “shards”. Purchase global skills that will boost your gold income. Unlock new structures and upgrades on the way to the world dominance!
Hope you will have fun!
- In-game learning/introduction shortened. Reduced time to the first autosave.
- Endless mode tab layout optimized. Added info about max shards generated during one session.
- Fixed bug when game crushed on finishing billion challenge when all medals are already collected.
- Music and sounds on/off settings is now saved after restart.
- Added info about posibility of spending shards on global skills in main menu.
- Player now can re-equip atrifacts without need to remove previously equiped ones.
- Player now can load game by importing and exporting save code.
- Trillion challenge added. To unlock trillion challenge you should finish billion challenge with rank “Good” or higher.
- New tier of artifacts added (medium artifacts).
- New gold producing structure “Pit” added.
- Mine special ability “Extracting gold” changed. Now it adds gold to final mine production, not to basic one.
- Power Miner and Power Clicker upgrades now give smaller boost.
- Effect of injection upgrade is strongly boosted. It now gives bigger bonus to GPC.
- Global skills price rebalanced. Global skills are much more cheaper now.
- Explosion shard generation algorithm changed. Player will get more shards for smaller amount of exploded gold and less shards for bigger amount of gold. For example player used to get 72 shards for 1 billion of exploded gold. Now 1 billion will give 100 shards. On the other hand 1 trillion of exploded gold used to generate 2000 shards. In new version it will give 1000 shards.
- “Explosion” message now closes automatically after 1 minute on screen.
- Pick special ability “Cracking Gold” now adds much bigger boost to GPC.
- Mine Special ability “Extracting Gold” now depends on critical clicks, not on normal clicks, but adds bonus directly to the basic GPS that make this skill much more powerful.
- Critical Rage description fixed to reflect actual functionality.
- 10 new global skills added
- 8 new global skills allows to strongly boost bonuses from falling crates
- 2 other new global skills allows to boost shard income from explosion in endless mode
- Mine special ability description fixed to reflect actual mechanic
- ATTENTION: All global skills were set to zero. Players received some shards as a compensation.
- Price of global skills were increased, because of imbalanced number of shards that can be obtained from endless mode.
- Quadrillion challange added. To unlock quadrillion challenge you should finish trillion challenge with rank “good” or higher.
- New tier of artifacts added (big artifacts).
- New gold producing structure “Cyborg Plant” added.
- Two new types of coins added (topaz coins and amethyst coins).
- Option to buy 1, 10 or 100 buildings in one click have been added.
- Option to sell buildings is no longer available.
- Mechanics of enrichment skill were changed. Now it increases GPC multiplier depending on your GPS, not simply adds some percent of your GPS to GPC.
- Elder miner skill is strongly boosted. It now quintuples basic GPC instead of doubling it.
- Pan special ability Baking Gold now adds less power to Pan GPS.
- Information about current version of the game have been added to the main menu.
- New skill Clickerer was added. Clickerer can be unlocked by completing challenges starting from billion. It boosts power of clicker skill.
- Expert Clicker skill was added. It can be unlocked by completing Trillion and Quadrillion challenges.
- Elder Enrichment skill boosted starting from level 2.
- Power of Cracking Gold special ability is strongly boosted starting from level 3.
- Deep Injection skill mechanics changed.
- Rocker’s special ability Bathing Gold strongly boosted.
- Dredge’s special ability Pumping Gold boosted.
- Number of buildings to buy (x1, x10 or x100) now saved if you decide to close game or refresh page.
- Description of Cyborg Plant’s special ability was fixed.
- Some other minor bugs were fixed.
- New Inactive Shards and Red Shards (Activated Shards) were added.
- Player can collect Inactive Shards by completing challenges with “Impossible” rank.
- Inactive Shards can also be obtained by collecting huge amounts of total gold produced.
- Red Shards can be obtained by activating Inactive Shards. You lose all game progress when activate shards.
- Each Red Shard increase GPS and GPC by 2 percent.
- Deep Injection and Elder Enrichment skills strongly boosted starting from lvl 2.
- Player now see only most powerful artifacts of each type in the artifacts menu.
- Player now can accept offline earnigs if computer goes to sleep mode.
- 84 new achievements added. Some achievements icons updated.
- Algorithm of red shards calculation changed. Now player will receive a little more inactive shards for smaller amounts of gold, and less inactive shards for big amounts of gold. For example player receive 31 inactive shards for 1 quintillion gold and 177 inactive shards for 1 sextillion gold. In previous version he would recieve 22 and 707 inactive shards respectively.
- Number of already owned red shards updated to reflect changes in calculation algorithm.
- Bonus timer now adds to current timer if you get the same bonus that is already active.
- Deep injection skill now is much more expensive starting from level 3. It also cannot be obtained from quadrillion challenge anymore.
- New tier of GPC upgrades (skills) will be added
- New upgrades that will further improve your stats will be added.
- Quintillion challenge with even more powerful artifacts and new gold producing structure will be added.